Skill

Similar to solo RPGs, the Death March [Kara Hajimaru Isekai Kyousoukyoku] world features a discovery system like process for obtaining skills. These skills can vary greatly from combat, magic, crafting, fields of study (such as Demonology), to more everyday skills such as cooking, cleaning, etc.. As such, proficiency varies off the users' skill level.

The amount of levels each skill has is 10 and it has been stated by Arisa that leveling a skill isn't linear and that: having level 1 in skill puts one above average, level 3 would make one a reliable user in the skill, level 5 would make one a rightful expert in the skill's regard, level 7 would make one venerated master in the subject, level 9 would make one a true genius in the subject and level 10 would allow the owner to be compared to a god.

To Satou, who is Lv312, has 3120 [Skill Point].

it is not necessary to have a skill in order to use it (you don't need the throwing skill to throw a rock at someone), the level of the skill merely refers to the capability of the skill, but you need to earn the skill in order to improve it. For magic, not having the appropriate skill for a spell's category often leads to spending several times more mana to cast that spell.

Gaining Skills and Levels:
With the exception of those who have ties to Japan, people in this world have the potential to awaken a skill when they level up. One can level up by gaining experience by doing new things or continually practicing already owned skills and you level up once you reach a certain amount of experience (denoted in %). What skill they awakened (if they do) depends on the actions they undertake prior to awakening it. With every level they gain, they gain 10 skill points that are divided among the skills already owned to increase their level based on the balance of usage of those skills in between level ups. The amount of points needed to upgrade a skill is 2 for level 1 and it increases with 1 point for every level and level 10 requires 12 points.

The people who have ties to Japan however can decide how their skills are leveled, but that only applies to the skills they gain from leveling up.

The natural limit to ones level is 50 and only under very special circumstances can one breach it. The elf sage Trazayuya studies magic for 500 years before he broke through. But otherwise there is no limit to ones level known.

There is another exception to this and that is the protagonist, due to reaching an exceptionally large height in a short amount of time, he only needs to successfully do an action that would benefit from an unearned skill in order to earn that active skill and would only need to be in a scenario in which a certain passive skill would be useful in order to gain that skill. But unlike all other beings, he only needs to spend 1 skill point per level to increase them, regardless of the skill or the level. But that requirement of earning skills only applies to him, Lulu was capable of earning the chant skill despite never casting a spell simply because she spent a lot of time trying when she was little after leveling up.

However, one shouldn't attempt to gain levels very quickly. With every level that the person gains, their body actually changes in accordance with the basic skill point allocation (which is also based on attributed actions) such as growing more muscle when the strength stat increases, or increase of bone density when the vitality stat is increased. But when many levels are achieved in a short time, those modifications stack one another and become to much for the body to handle and those people fall into a coma in addition to going to large amounts of physical torment (essentially undergoing full body surgery without anesthetic).

Those from Japan also have the ability to reset their skills, but they are required to go through the physical torment again and loose at least 5% of their skill point and characteristic points. For both this and the rapid leveling torment, if medicine is used to relieve the pain, then additional points are deducted.

Combat Skills

 * Ranged Weapon Skills
 * [Bow] (1-9)
 * [Wand]
 * [Throwing] (1-9)
 * [Shooting] (1-9), (Assumed to be associated with Firearms based weaponry)


 * Melee Weapon Skills
 * [Short Sword]
 * [Fighting] (1-10)
 * [Dagger] (1-9)◎(6-2)
 * [One-Handed Axe] (1-10)
 * [One-Handed Hammer] (1-10)
 * [One-Handed Sword] (1-9)
 * [One-Handed Stick] (1-9)
 * [Spear] (1-9)◎(3-8)
 * [Two-Handed Hammer] (1-10)◎(3-8)
 * [Two-Handed Hatchet] (1-10)
 * [Two-Handed Stick] (1-9)
 * [Two-Handed Sword] (1-10)


 * Physical Combat Skills
 * [Self-Defense]
 * [Air Battle] (1-10)(6-2)
 * [Armor Penetration] (11-19)
 * [Continuous Attack] (3-8)(6-2)
 * [Dual Wielding] (1-10)(6-2)
 * [Evasion] (1-9)
 * [Flash Slash] (7-20)
 * [Foreseeing: Anti-Personnel Battle] (8-23)
 * [Heavy Blow] (6-3)
 * [Helm Splitter] (1-10)(6-2)
 * [Holy Edge] (7-21)
 * [Kicking] (1-9)(6-2)
 * [Magic Edge] (6-3)
 * [Mana Strike] (11-19)
 * [Mind's Eye] (6-3)
 * [Parry] (1-9)
 * [Reckless Courage] (1-9)
 * [Shield] (1-9)
 * [Shield Bash] (1-9)(6-2)
 * [Spiral Spear Attack] (6-3)
 * [Surprise Attack] (1-9)(6-2)
 * [Sword Art] (1-9)(6-2)
 * [Thrusting] (6-3)
 * [Weapon Destruction] (1-10)(6-2)


 * Ranged Combat Skills
 * [Shooting]
 * [Sniping]
 * [Aiming] (1-9)
 * [Sniper] (1-9)
 * [Magic Edge Cannon] (9-29)~(10-23)

Magic Skills

 * [Life Magic]
 * [Force Art Magic]


 * Magic-Based Skills
 * [Chanting]
 * [Magic Power Operation]
 * [Meteor Shower]

Manufacturing Skills

 * [Self-Production]
 * [Compounding]
 * [Alchemy]

Academic Skills

 * [Etiquette]
 * Languages
 * [Age of Gods Language] (14-32)
 * [Ancient Language] (14-27)
 * [Ash-Mouse Tribe Language] (5-4)(6-2)
 * [Weasel Language] (14-46)
 * [Western Regions Language] (14-6)
 * [White-Tigerkin Language] (8-25)
 * [Sania National Language] (16-16)
 * [Finfolk Language] (16-27)
 * [Dragon Language] (9-10)
 * [Demon Language] (1-9)(7-13)
 * [Shiga Language] (1-5)
 * [Silga Language] (9-11)
 * [Eastern Country Language] (14-22)
 * [Elf Language] (5-4)(6-10)
 * [Green Scale Kin Language] (5-4)(6-2)

Artistic Skills

 * [Meditation]
 * [Musical Preformance]
 * [Acting] (6-22)
 * [Dance] (8-11)
 * [Game] (1-4)
 * [Loudspeaker] (2-7)▼(6-2)
 * [Musical Performance] (6-6)(6-7)
 * [Painting] (1-4)
 * [Sing] (1-4)
 * [Smooth Talking] (6-1)
 * [Tongue Twister] (6-1)
 * [Ventriloquism] (8-5)(9-1)

Labor Skills

 * [Cooking]
 * [Service]
 * [Bitch]
 * [Animal Training] (9-26)
 * [Camping]
 * [Capture]
 * [Carriage]
 * [Cleaning]
 * [Cultivation] (1-4)(6-13)
 * [Dismantling] (6-2)
 * [Farming] (1-4)
 * [Gathering] (6-13)
 * [Harvesting] (1-4)
 * [Horseback Riding] (6-15)
 * [Lumbering] (1-4)
 * [Marshaling] (4-6)(6-2)
 * [Mount-Riding] (6-15)
 * [Packing] (5-14)
 * [Service] (3-4)
 * [Surveillance] (1-7)(6-2)
 * [Taming] (9-26)
 * [Transport]
 * [Washing] (1-4)
 * [Weeding] (1-4)